high velocity

A Recurring Nightmare

The Experimental Gameplay Project describes itself as:

 

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

 

I've been following the contests for some months, and decided to, at last, participate in one. This month's topic was:

 

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