Just read about "What would Molydeux?", an international, weekend-long, Game Jam based on the Peter Molyneux-parody Twitter account @petermolydeux. What a great idea! Had I knew about it before, maybe I would have managed to host it in Barcelona.
My latest entry to the Game Design Challenge, which got an Honorable Mention, is in the works. Available for Android phones and devices in October! (hopefully!). The layout you see below will probably be modified in the final version, along with some gameplay changes.
The premise for this challenge was to create a Free To Play (F2P) game. I knew very vague things about this genrebusiness model, and after reading some articles and criticisms, became horrified by the very concept. In short, a F2P game is little more than a slot machine with something that looks like a videogame (usually a RPG) thrown around it.
Let me suggest you to go and play the original Manic Miner for just 5 minutes: press 'O' and 'P' to walk left or right, respectively, spacebar to jump. Collect all the keys and go back to the flashing portal.
Did you manage to pass the first screen? If not, would you keep playing, or was it so frustrating that you don't want to see that game again?