FrugalGames's blog

"What would Molydeux?"

Just read about "What would Molydeux?", an international, weekend-long, Game Jam based on the Peter Molyneux-parody Twitter account @petermolydeux. What a great idea! Had I knew about it before, maybe I would have managed to host it in Barcelona.

Lights Out! Global Game Jam 2011@Barcelona

Just a short update to talk a little about 'Lights Out!', the game me and three other brave souls developed during last weekend's Global Game Jam, in Barcelona.

Battlefield: Middle East

This was our winning entry for the Game Design Challenge: Rickroll.

Oh, how I would love to create and play this game...

 

Battlefield: Middle East

A serious game about empathy, and some geography lessons. 

You play as Tom, a young north american who enrolls in the army and is sent to Afghanistan, after the military school (tutorial) where he's trained in close combat and mid-range weapons. 

Lessons learned

Flee was released on the Android Market on the 31st of October. These are some thoughts on what happened since.

 

Unthinkable problems

Flee, a Designer commentary

We are proud to announce the release of Flee (click for the game's website), our first commercial game.

 

Flee

My latest entry to the Game Design Challenge, which got an Honorable Mention, is in the works. Available for Android phones and devices in October! (hopefully!). The layout you see below will probably be modified in the final version, along with some gameplay changes.

 

 

You need to feel Loved

Alexander Ocias himself (the author of this jewel) stated: 'Loved deals with power and dominance'. And this is clear from the very beginning.

"Are you a man, or a woman?", the game asks you as soon as loading is done. I clicked, innocently, on 'man', assuming a 'create your avatar' screen would follow. 

Extinction: Imminent

The premise for this challenge was to create a Free To Play (F2P) game. I knew very vague things about this genrebusiness model, and after reading some articles and criticisms, became horrified by the very concept. In short, a F2P game is little more than a slot machine with something that looks like a videogame (usually a RPG) thrown around it.

Hope

Hope was the first time I participated in a GameCareerGuide's Game Design Challenge. It was awarded as the best entry for that challenge.

About Difficulty in Games

Let me suggest you to go and play the original Manic Miner for just 5 minutes: press 'O' and 'P' to walk left or right, respectively, spacebar to jump. Collect all the keys and go back to the flashing portal.

Did you manage to pass the first screen? If not, would you keep playing, or was it so frustrating that you don't want to see that game again?

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